runtime.timer.state (field)

42 uses

	runtime (current package)
		time.go#L30: 	state  uint8        // state bits
		time.go#L190: 		if t.state&(1<<i) == 0 {
		time.go#L217: 	t.astate.Store(t.state)
		time.go#L248: 	if t.state&timerZombie != 0 {
		time.go#L250: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L256: 	if t.state&timerModified != 0 {
		time.go#L258: 		t.state &^= timerModified
		time.go#L403: 	if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
		time.go#L435: 	if t.state&timerHeaped != 0 {
		time.go#L436: 		t.state |= timerModified
		time.go#L437: 		if t.state&timerZombie == 0 {
		time.go#L438: 			t.state |= timerZombie
		time.go#L528: 	if t.state&timerHeaped != 0 {
		time.go#L529: 		t.state |= timerModified
		time.go#L530: 		if t.state&timerZombie != 0 {
		time.go#L534: 			t.state &^= timerZombie
		time.go#L542: 			t.astate.Store(t.state)
		time.go#L585: 	need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0)
		time.go#L631: 		t.state |= timerHeaped
		time.go#L680: 			if t.state&timerZombie != 0 {
		time.go#L681: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L726: 			if t.state&timerZombie != 0 {
		time.go#L727: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L729: 				t.state &^= timerModified
		time.go#L833: 		case t.state&timerHeaped == 0:
		time.go#L836: 		case t.state&timerZombie != 0:
		time.go#L838: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L847: 		case t.state&timerModified != 0:
		time.go#L849: 			t.state &^= timerModified
		time.go#L984: 	if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
		time.go#L1022: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1042: 	if t.state&timerHeaped != 0 {
		time.go#L1043: 		t.state |= timerModified
		time.go#L1045: 			t.state |= timerZombie
		time.go#L1308: 	if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
		time.go#L1337: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1338: 		t.state &^= timerZombie
		time.go#L1369: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1373: 		t.state |= timerZombie